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@realcaseyrollins@narwhal.city Regardless, the developers are now increasingly wary about "their" tools not being truly theirs anymore. Same goes for most of the infrastructure they rely on - social media, storage, distribution, the tools they use to design their assets with...
TGames@beehaw.org 1 year ago
Unity was sold on no revenue share, just paying for your dev seats. That they not only tried to weasle out of this by inventing an “runtime fee” but also applied it to already complete games is a fundermental break in trust. There’s no ammout of walking it back that can fix that unless they’re going to fire anyone who thought this was a good idea. Which of course they’re not going to do meaning things like this remain in the table.