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Killing Floor 3 review

⁨44⁩ ⁨likes⁩

Submitted ⁨⁨3⁩ ⁨days⁩ ago⁩ by ⁨Agent_Karyo@lemmy.world⁩ to ⁨games@lemmy.world⁩

https://www.rockpapershotgun.com/killing-floor-3-review

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Comments

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  • SkyezOpen@lemmy.world ⁨3⁩ ⁨days⁩ ago

    Previously, any cosmetic player skins could be matched with any perk, or class. But now each Sharpshooter, Medic and so on is a hero shooter-style named character

    HAH. BYE. If I can’t play Mr Foster at all times I don’t give a fuuuuuck.

    Also lifting hero shooter elements for killing floor…? Eesh.

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    • grahamja@reddthat.com ⁨3⁩ ⁨days⁩ ago

      Popular video game franchises homogenize together so they can make room for new indy games to grow.

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    • DoucheBagMcSwag@lemmy.dbzer0.com ⁨2⁩ ⁨days⁩ ago

      This was done specifically for money. expect paid cosmetics limited to each character.

      Apparently they didn’t get the fucking 2042 memo that hero shooter limited cosmetics are dead

      Guess the fuck around and find out once the player base drops

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    • AlexisFR@jlai.lu ⁨3⁩ ⁨days⁩ ago

      Ha ! If only it was this game’s only problem!

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      • SkyezOpen@lemmy.world ⁨2⁩ ⁨days⁩ ago

        Yeah I assume it’s just a reset so they can go all in on monitization. But at least give us something in exchange for fucks sake.

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  • MysticKetchup@lemmy.world ⁨3⁩ ⁨days⁩ ago

    I put a ton of hours into KF1 but never got quite that far into KF2. I could blame it on the progression but I can’t really remember if it was all that different from the first game, so I’d probably chalk it up to not having the free time of a college student anymore.

    That being said, 3rd entries are rough. You could tell that the first game was made on a limited budget, so 2 offered the opportunity to expand on graphics and gameplay in ways there just couldn’t afford before. But once you’ve done that, how do you expand further? Seems like the answer for this one is “chasing hero shooter trends” which I don’t think they needed

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