The original full-stack developer
Space Invaders creator recalls building arcade games with mirrors, making a prototype console that never saw release, and how short-sighted Taito's sales team was about videogames: 'These things will
Submitted 2 days ago by Agent_Karyo@lemmy.world to games@lemmy.world
Comments
AllNewTypeFace@leminal.space 2 days ago
clot27@lemmy.zip 2 days ago
I heard this games name after a long time, such nostalgia
FelixCress@lemmy.world 2 days ago
Marketing people are bunch of idiots. They stop real creativity and replace it with copies of what succeed somewhere else.
the_crotch@sh.itjust.works 2 days ago
Considering the time period, axing the console may have actually been a good decision
en.m.wikipedia.org/wiki/Video_game_crash_of_1983
LorIps@lemmy.world 2 days ago
1983 was a uniquely American event. Japan and Europe were unaffected, and as no Japanese consoles had any success in the US at the time they wouldn’t have aimed for an American release anyway, while Europe only bought computers.