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Space Invaders creator recalls building arcade games with mirrors, making a prototype console that never saw release, and how short-sighted Taito's sales team was about videogames: 'These things will

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Submitted ⁨⁨2⁩ ⁨days⁩ ago⁩ by ⁨Agent_Karyo@lemmy.world⁩ to ⁨games@lemmy.world⁩

https://www.pcgamer.com/games/space-invaders-creator-recalls-building-arcade-games-with-mirrors-creating-a-prototype-console-that-never-saw-release-and-how-short-sighted-taitos-sales-team-was-about-videogames-these-things-will-never-sell/

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  • FelixCress@lemmy.world ⁨2⁩ ⁨days⁩ ago

    In a real ‘what if’ moment for Taito he even “made a prototype for a new games console, but that was not approved by the sales team as they were purely focused on arcade games.”

    The Taito sales team, as it was back then, hovers in the background of Nishikado’s recollections like a ghost: it clearly exerted great influence on what the company would allow the creatives to make.

    Marketing people are bunch of idiots. They stop real creativity and replace it with copies of what succeed somewhere else.

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    • the_crotch@sh.itjust.works ⁨2⁩ ⁨days⁩ ago

      Considering the time period, axing the console may have actually been a good decision

      en.m.wikipedia.org/wiki/Video_game_crash_of_1983

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      • LorIps@lemmy.world ⁨2⁩ ⁨days⁩ ago

        1983 was a uniquely American event. Japan and Europe were unaffected, and as no Japanese consoles had any success in the US at the time they wouldn’t have aimed for an American release anyway, while Europe only bought computers.

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  • AllNewTypeFace@leminal.space ⁨2⁩ ⁨days⁩ ago

    The original full-stack developer

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  • clot27@lemmy.zip ⁨2⁩ ⁨days⁩ ago

    I heard this games name after a long time, such nostalgia

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