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Sensitive ContentEvery DigitalFoundry graphics analysis ever

⁨50⁩ ⁨likes⁩

Submitted ⁨⁨1⁩ ⁨month⁩ ago⁩ by ⁨QuentinCallaghan@sopuli.xyz⁩ to ⁨memes@sopuli.xyz⁩

https://sopuli.xyz/pictrs/image/48b14db2-125f-460b-90b6-73c1cabf8b92.webp

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Comments

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  • thisbenzingring@lemmy.sdf.org ⁨1⁩ ⁨month⁩ ago

    the most epic moment for me in rdr2 was hog tying my friends teenage grandson and tossing him behind a horse and almost a breath later, while he’s struggling to get out, the horse takes a crap on him

    it’s legendary in that circle of friends and family lol

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  • kitnaht@lemmy.world ⁨1⁩ ⁨month⁩ ago

    I like the stuff Threat Interactive did about Digital Foundry and calling out UE5 bullshit temporal smearing and all the performance-robbing bullshit. Our games looked better 10 years ago than they do now, and performed better to boot.

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    • QuentinCallaghan@sopuli.xyz ⁨1⁩ ⁨month⁩ ago

      Exactly. It’s ridiculous how UE5 has tools like Nanite that should free developers from previously time-consuming chores such as creating LOD meshes and provide great performance at the same time. Instead it leads to performance problems and the developers may not optimize their games properly. The resulting game needs to render at a lower base resolution like fucking 720p and upscale from that using AI, add some bad anti-aliasing and the overall image quality is blurry. This has to be done, as otherwise the game’s performance will barely reach stable 30 FPS, even on new GPUs with all the bells and whistles.

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  • BaroqueInMind@lemmy.one ⁨1⁩ ⁨month⁩ ago

    Goes to show how amazing RDR2 is that i seriously thought this meme was not a joke

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