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Path of Exile 2: Dawn of the Hunt Gameplay Trailer

⁨38⁩ ⁨likes⁩

Submitted ⁨⁨1⁩ ⁨month⁩ ago⁩ by ⁨simple@lemm.ee⁩ to ⁨games@lemmy.world⁩

https://www.youtube.com/watch?v=-CnACIrCOkc

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  • simple@lemm.ee ⁨1⁩ ⁨month⁩ ago

    They also have a 40 minute video going into detail on what’s new and what changed: www.youtube.com/watch?v=J6RGbL4MtBs

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  • chakan2@lemmy.world ⁨1⁩ ⁨month⁩ ago

    That looks fun…once you’ve white 70th level after 20 hours really terrible grinding.

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    • nyctre@lemmy.world ⁨1⁩ ⁨month⁩ ago

      What makes the first 70 levels not fun for you?

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      • Bakkoda@sh.itjust.works ⁨1⁩ ⁨month⁩ ago

        In typical poe fashion they are unrewarding and slow. They added dodge roll to a game and now I’m supposed to use it non stop. White mobs need to be ground down. And i get it, they wanted to slow shit down. They def did.

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      • chakan2@lemmy.world ⁨1⁩ ⁨month⁩ ago

        It’s just so slow. The drop rate sucks, enemy’s have too much health by 30-40%. The bosses aren’t rewarding. Etc…

        The whole game is grind for that first divine so you can buy a decent piece of gear.

        I like the engine, I hate the tuning.

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  • PushButton@lemmy.world ⁨1⁩ ⁨month⁩ ago

    I watched a video of the new warrior ascendency “blacksmith”.

    I lost it when the character spawned an anvil out of no where on the battlefield, and started to smash his weapon to buff it with explosive hits…

    Like really? That’s what they come up for “charging” your attack? That looks ridiculous and immersion breaking in my opinion.

    Anyway… As a poe1 fan, I feel sad when I see what they are doing with their second game.

    I am all-in to make it more “soul like”, but there is a clash between having significant fights while having hordes of mobs.

    The slowness is becoming tedious very fast and, add on the top that, the enormous size of the maps, the game is becoming an unpleasant chore.

    I never thought I would one day say that I am more excited about the new Last Epoch season…

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    • Shayeta@feddit.org ⁨1⁩ ⁨month⁩ ago

      They tout the “slow and methodical” combat (which I actually liked troughout the campaign) and then they just slap in mechanics like Breach which are antithetical to it.

      Feels like there are too many cooks in that kitchen.

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      • SunshineJogger@feddit.org ⁨1⁩ ⁨month⁩ ago

        Exactly.

        The endgame has a speed dps problem and nothing I saw so far fixes that.

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    • xcutie@linux.community ⁨1⁩ ⁨month⁩ ago

      The anvil is just a cosmetic effect (a twitch drop). I think it appears when you kill a rare or unique monster and has nothing to do with the blacksmith acendency.

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      • PushButton@lemmy.world ⁨1⁩ ⁨month⁩ ago

        It’s not what I am talking about.

        First, the Twitch drop isn’t an anvil but a guillotine, and it was about the new warrior ascendency…

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