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Roblox: inflated key metrics for wall street and a pedophile hellscape for kids.

⁨53⁩ ⁨likes⁩

Submitted ⁨⁨7⁩ ⁨months⁩ ago⁩ by ⁨TheOne@lemmy.blahaj.zone⁩ to ⁨gaming@beehaw.org⁩

https://hindenburgresearch.com/roblox/

source

Comments

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  • some_guy@lemmy.sdf.org ⁨7⁩ ⁨months⁩ ago

    Holy shit, I had to stop reading part way through the pedo section cause it just kept going and going. Roblox is fucked up.

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    • MentalEdge@sopuli.xyz ⁨7⁩ ⁨months⁩ ago

      Wait until you find out about the child labour stuff.

      There may not be sweatshops in the developed world, but you can bet your ass a lot of roblox “dev studios” are really just one or two adults, exploiting a bunch of kids for free labour via discord.

      source
  • princessnorah@lemmy.blahaj.zone ⁨6⁩ ⁨months⁩ ago

    People Make Games has covered this stuff.

    www.youtube.com/watch?v=_gXlauRB1EQ

    www.youtube.com/watch?v=vTMF6xEiAaY&vl=en

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  • Kissaki@beehaw.org ⁨6⁩ ⁨months⁩ ago

    The company has reported net losses every quarter since becoming a public company, with last twelve months (LTM) losses totaling $1.07 billion.

    it’s crazy that that’s feasible and not already an issue. And for such a super popular platform. If it’s not profitable now, when will it be?

    Interviews reveal Roblox effectively has two sets of books for counting users: one for internal business decisions, in which multiple accounts are ‘de-alted’, and one used by the finance team that reports higher metrics to investors.

    To better understand the company’s reported engagement, we hired a technical consultant that monitored the top ~7,200 Roblox games across ~2.1 million Roblox servers, collecting 297.7 million rows of real-time player data.

    They did extensive, founded analysis.

    source
  • thingsiplay@beehaw.org ⁨7⁩ ⁨months⁩ ago

    As always.

    source