To anyone shitting on Star Citizen, they’ve accomplished outstanding things: -They’ve constantly been working on a budget that was only every a fraction of a budget for something like a AAA Star Wars game would get. -A ton of the core mechanics had to be made from scratch, because the current industry standard would constrain the game. -They swapped over to using what is close to a brand new game engine. -They have steadily and slowly rolled out new core game mechanics -They’re working on simulating an entire galaxy’s economy. Such as if an astroid is discovered to have a ton of valuable ore, neighboring planets and habitats see an increase in NPC population from people seeking work. This causes trade routes to shift over time, and hot spots for pirates and police move around to reflect this. -You can download the game in its current state, and hop on see what they’ve created at any time.
I purchased their low tier $25 pledge package a few months after they officially started. It’s a $25 gamble, which personally seems very reasonable given what they stated their goals are, and what they’ve produced so far.
I’ve checked in on the game and played it about 3 times since then, and every single time I am absolutely blown away by what they’ve accomplished. So much that the last time I tried it about 4 years ago, I bought 2 entry level flight joysticks for about $100. It was unbelievably fun and immersive.
Me and a group of about 6 friends all gathered at a space port. One of us had purchased a medium size well rounded utility ship, and fitted it out nicely. We all piled in, and that same friend who also has 2 joysticks flew us off to a new mission they just released. The equivalent of a huge rich people’s size yacht in space got boarded by pirates and taken control of the ship. We had to fly in, take out pirate ships together as a crew mounting various guns and copilot seats. Find a small airlock, swing the ship around, all don an EV suit, open our back cargo door, and egress across to the door, open it, split up in groups to eliminate the pirates first person shooter style, and collect our in game $ reward.
solsangraal@lemmy.zip 3 months ago
i remember when this game was announced 12 years ago. is it done yet?
Technus@lemmy.zip 3 months ago
Star Citizen isn’t a game. It’s a carefully crafted enterprise product designed with a single purpose in mind: to separate fools from their money.
Source: they took me for $30 almost a decade ago and I’m still not over it.
Codilingus@sh.itjust.works 3 months ago
You can literally go download the game in its current state right now, and fly around your $30 spaceship. I last checked in ~4 years ago and it was insanely impressive what they’ve done.
Sendpicsofsandwiches@sh.itjust.works 3 months ago
Exactly. These assholes never planned on actually releasing anything but with the amount of money they got they figured fuck it lets see how far we can take this, and have been suckering marks for more than a decade since
hydroptic@sopuli.xyz 3 months ago
Very much not done but somehow making ridiculous amounts of money, which doesn’t seem to help at all with the development process
solsangraal@lemmy.zip 3 months ago
LOL and here i am feeling dumb when i buy a game at launch that turns out to be shit
barrbaric@hexbear.net 3 months ago
I think they have one solar system “done” (not really) out of 100.
ElHexo@hexbear.net 3 months ago
You don’t understand, they’ve spent the last decade and a half developing the tools to develop the tools to develop the tools to develop more than a single system