Looks like things are going to get really interesting
I am beyond stoked for this new release!
Submitted 6 months ago by ace@lemmy.ananace.dev to gaming@beehaw.org
https://factorio.com/blog/post/fff-414
Looks like things are going to get really interesting
I am beyond stoked for this new release!
Oh man, spoilable items? Spoilable agriculture research packs?
That’s pretty intense
This is going to be interesting. I’m already thinking on how it would impact my gameplay.
The main concern are the spoilable sci packs. Ideally they should be consumed in situ, so I’d consider moving the research to Gleba and ship other sci packs to it. This way, if something does spoil at least the spoilage is near where I can use it. Probably easier said than done - odds are that other planets have “perks” that would make centralising science there more convenient.
You’ll also probably want to speed up the production of the machines as much as possible, since the products inherit spoilage from the ingredients. Direct insertion, speed modules, upgrading machines ASAP will be essential there - you want to minimise the time between the fruit being harvested and outputting something that doesn’t spoil (like plastic or science).
Fruits outputting pulp and seeds also hint me an oil-like problem, as you need to get rid of byproducts that you might not be using. Use only the seeds and you’re left with the pulp; use only the pulp and you’re left with the seeds. The FFF hints that you can burn stuff, but that feels wasteful.
This sounds like a nightmare for production lines. Items on belts just randomly turning into spoilage? I hate thinking about how this will break so many common factory setups, and I like this change just as much for that same reason. Just filtering out spoilage at the end of a belt won’t be enough for some designs, especially when 3+ ingredients are involved in the recipe (so two input belts). It’ll be interesting to come up with new designs that can filter the inputs mid-belt to remove the spoilage, since it’s inevitable if your inputs come faster than you can process them.
Can’t wait to see the update.
IDew@lemm.ee 6 months ago
I really like how Wube is putting so much efford into making Factorio 2.0 such a huge update! But it scares me how much content it brings even after 600 hours… Feels like starting from scratch
ace@lemmy.ananace.dev 6 months ago
Going to be really amazing to play Factorio again without knowing how to solve everything.
IDew@lemm.ee 6 months ago
And you just know it’s good because Wube doesn’t play around