I feel this game won’t hold its audience for long.
MultiVersus relaunches to more than 114,000 concurrent players on Steam
Submitted 4 weeks ago by simple@lemm.ee to games@lemmy.world
Comments
lorty@lemmy.ml 4 weeks ago
ampersandrew@lemmy.world 4 weeks ago
Very few games do. So few that the ones that hold a high player base or even grow are anomalies. This one is making strange moves like being a fighting game that, at least at launch, can’t be played offline and costs $240 to stock with every character for local tournaments.
snooggums@midwest.social 4 weeks ago
It has had a lot of polish aince the beta last year, and the store stuff/season pass microtransaction hell was dialed down. The first season pass appears to be free, not sure how they will handle that stuff in the future.
It is still fun to play although all the flashy daily stuff and the awkward menu navigation is atill annoying.
simple@lemm.ee 4 weeks ago
I’m excited to get back into it. Is the game still unbalanced towards 1v1, though? My biggest issue is that it felt too easy to dodge everything that matches would last forever until someone gets hit.
jaaake@lemmy.world 4 weeks ago
There’s a dodge meter now that shows you how many dodges each character has left