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Nightdive Studios confirm Linux and macOS ports of System Shock are cancelled

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Submitted ⁨⁨11⁩ ⁨months⁩ ago⁩ by ⁨ZippyBot@lemmy.zip [bot]⁩ to ⁨gaming@lemmy.zip⁩

https://www.gamingonlinux.com/2024/05/nightdive-studios-confirm-linux-and-macos-ports-of-system-shock-are-cancelled/

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Comments

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  • CaptObvious@literature.cafe ⁨11⁩ ⁨months⁩ ago

    How many people contributed to the Kickstarter based on this promise? Will they receive a refund?

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    • thegreekgeek@midwest.social ⁨11⁩ ⁨months⁩ ago

      Yeah I’m curious about that myself.

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  • InterSynth@lemmy.dbzer0.com ⁨11⁩ ⁨months⁩ ago

    I mean, native ports are cool and all, but are the really needed? I assume the game runs just fine with Proton.

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    • Fubarberry@sopuli.xyz ⁨11⁩ ⁨months⁩ ago

      There are some very vocal people who will tell you that proton is just a stopgap measure, and shouldn’t be relied on for the future of Linux gaming.

      That said, I know the devs have been putting in effort/patches to make sure the proton/steam deck experience works well, and I consider that just as good. All I really want from devs is actual support of the Linux platform, and if they choose to do that through a tool like proton I’m ok with it.

      It’s very unfortunate for Mac users though.

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    • SomethingBurger@jlai.lu ⁨11⁩ ⁨months⁩ ago

      They are nice to have, but most of the time aren’t updated as often as the Windows build.

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  • crony@lemmy.cronyakatsuki.xyz ⁨11⁩ ⁨months⁩ ago

    Hoenstly better cancelled, than bad ports.

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  • AllNewTypeFace@leminal.space ⁨11⁩ ⁨months⁩ ago

    Given that a common subset of the Win32 ABI is now a reasonably efficient virtual machine for running PC games on Linux and (soon) macOS, we can probably expect “do Mac/Linux ports” replaced with “make sure the Windows .exe runs on Mac/Linux”

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