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Everything announced at the Triple-i Initiative Showcase

⁨20⁩ ⁨likes⁩

Submitted ⁨⁨1⁩ ⁨year⁩ ago⁩ by ⁨chloyster@beehaw.org⁩ to ⁨gaming@beehaw.org⁩

https://www.digitaltrends.com/gaming/triple-i-initiative-everything-announced/

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  • Caligvla@lemmy.dbzer0.com ⁨1⁩ ⁨year⁩ ago

    Honestly this whole thing was a massive disappointment, 30+ announcements and of those only 4 new games while everything else were minor (often meaningless) updates and release dates of early access games. Maybe it’s time these game showcases went away as a whole, they’re never good.

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  • dwemthy@lemdro.id ⁨1⁩ ⁨year⁩ ago

    Kind of disappointed it’s a bunch of sequels.

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    • huginn@feddit.it ⁨1⁩ ⁨year⁩ ago

      Slay the Spire 2 is amazing news and the best possible outcome for the original.

      They’ve gone off unity. STS is one of the more popular indie games and now it has full Godot implementation. It’s huge for the foss community. It’s huge for MegaCrit, the fully indie studio with no investors to answer to.

      Very excited for sts2

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      • knokelmaat@beehaw.org ⁨1⁩ ⁨year⁩ ago

        StS 1 was Java (libgdx). They started using unity for their unannounced sequel and then changed to Godot. So the original StS was never unity to begin with.

        I do agree that it’s amazing to have such a big game use Godot.

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