Comment on Age of Empires designer believes RTS games need to finally evolve after decades of stagnation
ryathal@sh.itjust.works 1 week agoIf they pull off what they are promising, it could be interesting, but it doesn’t look like that will happen.
At best it did a good job with the quick macro system. It’s a good way to allow players to have better macro without hurting the skill ceiling for pros.
communist@lemmy.frozeninferno.xyz 1 week ago
Except immortal gates of pyre does it so much better…
ryathal@sh.itjust.works 1 week ago
I think the second level in immortal makes it less intuitive.
communist@lemmy.frozeninferno.xyz 1 week ago
I don’t know what you mean, do you mean the advanced layer on holding space? Sc2 also has that for building, and it makes the game significantly more ergonomic, the new ui makes it a lot more clear too.
i had a few people who have never played rts play it and nobody had a problem with that.
ryathal@sh.itjust.works 1 week ago
It’s been a while since I played but from what I remember build/train/upgrade command each had a second page you had to tab to, so some things took 3 buttons instead of 2. This felt really awkward instead of having dedicated basic/advanced buttons.