And the AoE franchise tried that at least twice and failed.
Comment on Age of Empires designer believes RTS games need to finally evolve after decades of stagnation
tobogganablaze@lemmus.org 1 week ago
Yeah usually innovation comes with pandering to mobile users and microtransactions. So we’re good.
CosmoNova@lemmy.world 1 week ago
ampersandrew@lemmy.world 1 week ago
I’d be happy if they pandered more to controller players without removing the decision making in base building, like Halo Wars did. I always look to Cannon Brawl as an indication of what RTS can still be (by which I mean, not exactly like Cannon Brawl).
ICastFist@programming.dev 1 week ago
Have you checked Tooth and Tail? I don’t think it has base building, but is a very controller friendly RTS
ampersandrew@lemmy.world 1 week ago
I have. It does have base building, but it doesn’t really have choke points the way that StarCraft does. That doesn’t make it a deal-breaker, as I do enjoy that game. In fact, the way it has a controllable character that puts a controller-friendly speed limit on APM is something it has in common with Cannon Brawl.