Comment on You're Emulating Retro Games Wrong (you need CRT Shaders)
KickMeElmo@sopuli.xyz 2 weeks ago
Honestly, I hate the CRT aesthetic. I grew up with CRTs. Leaving them behind for LCDs was one of the greatest transitions of growing up. By all means, enjoy them if you do, but I don’t.
thingsiplay@beehaw.org 2 weeks ago
It’s not just the look of it, but the art and games were designed with the limitations of CRT in mind. Not all games off course. An example is the transparency effect on Genesis / Mega Drive:
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thingsiplay@beehaw.org 2 weeks ago
Shaders are not only useful for CRT emulation, but also to get the look of handhelds:
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bbbhltz@beehaw.org 2 weeks ago
Ah jeez, this picture triggered the earworm! Now that song is in my head!
pimeys@lemmy.nauk.io 2 weeks ago
Add that China theme to the mix.
You’re welcome.
DdCno1@beehaw.org 2 weeks ago
Does this shader also replicate the horrific blur the display of the original GameBoy suffered from?
thingsiplay@beehaw.org 2 weeks ago
There are two variants, one with motion-blur and one without. Besides that, often shaders have additional settings. One can change settings and save it as a new Shader Preset and use that instead. I have described it here: thingsiplay.game.blog/2024/10/19/…/8/#learn-and-e…
MetaStatistical@lemmy.zip 2 weeks ago
Getting the settings right for video is critically important, too. Scaling needs to be done with the nearest neighbor pixel method, not more modern blends.