My wife and I loved Escape Academy. The narrative structure made it more interesting. And the puzzles were more sillier in nature, like solving things while escaping a flood. Or trying to land a airplane.
We bounced off of Escape Simulato.
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Zoomboingding@lemmy.world 17 hours agoRotwood is a good one. Co-op Roguelite beat-em-up from the Don’t Starve guys.
Lethal Company is just lots of fun, we’ve gotten too much time out of that dumb game.
Outward is a fantastic old-school RPG for two people, has all the traits of a game from 2002
Palworld - haven’t hopped back into this one since its launch but have been meaning to. But this type of game is definitely not underrepresented on the market.
PlateUp! if you’re not worried about getting into a fight over how awful your buddy is at making food
Rogue Heroes: Ruins of Tasos is a Zelda-like RPG that’s a surprising amount of fun for how simple the game first looks.
Other bigname recs: Tiny Tina’s Wonderlands, Baldur’s Gate 3, Sea of Thieves, Deep Rock Galactic, Stardew Valley
My wife and I loved Escape Academy. The narrative structure made it more interesting. And the puzzles were more sillier in nature, like solving things while escaping a flood. Or trying to land a airplane.
We bounced off of Escape Simulato.
Lesrid@lemm.ee 15 hours ago
Outward is definitely not for everyone, but it felt to me like playing Morrowind for the first time. Not in the dialogue or character writing but in terms of looking at a weird thing on the horizon and asking myself ‘WTF IS THAT’.
ByteOnBikes@slrpnk.net 12 hours ago
My wife and I bounced after the brutal difficulty and made it to the next biome.
It was kind of fun that every fight was a life or death experience. But we never felt like we were getting stronger or things ever got easier.
I didn’t mind, as I play Dark Souls. But for my wife who like to max-level then steamroll things, this was driving her crazy.
Lesrid@lemm.ee 12 hours ago
Yeah the only progression is in terms of gear really. There are some skills you can buy but they don’t seem to matter as much as a good weapon or shield.