Comment on Is it time to start a campaign against kernel-level anticheat?
tiz@lemmy.ml 5 days agoThis one is such an overlooked part of this whole dilemma. The problem is the official servers not allowing clients without kernel level anti cheat. It’s just we don’t have an option to host our own servers anymore and we’re confined to following the rules.
NuXCOM_90Percent@lemmy.zip 5 days ago
It is “overlooked” because it is a non-answer.
Nobody wants to play with all the cheaters and the people who got banned because they couldn’t stop talking about how much they love CSAM in the lobbies.
I mean, look at twitter. After the recent mass exodus to bluesky there is anger because they are realizing their quarantine zone is REAL shitty.
I do wish more games would provide player run servers as an option. but I am under no illusion that that is going to be good for anything other than “Hey, remember when we all played Chivalry 2 for a few years? What say we play that on Friday night and then ignore it for another decade?”
grue@lemmy.world 5 days ago
That’s a strawman argument. First of all, plenty of people would be happy to self-host a game for their friends, if they were still allowed the option. Second, even people who want to run a public server would still be free to ban people (for whatever reason they wanted). We’re not talking about being forced to tolerate antisocial fuckwads.
NuXCOM_90Percent@lemmy.zip 5 days ago
As something nice to have? I fully agree (and said as much)
As an alternative to anti-cheat solutions/“solutions” as was being presented?
No, it is not an answer. Because it would indeed be forcing people to tolerate “antisocial fuckwads” or forcing people ti find private servers to play with each other like in the good old days.
grue@lemmy.world 5 days ago
No shit, Sherlock. That’s exactly what I was advocating for.
I wouldn’t call it “forcing,” though – that’s another strawman. It’s “allowing” the option.
BombOmOm@lemmy.world 4 days ago
Exactly! Me and my friends often play on modded Factorio servers that one of us hosts. This is only possible because the developer doesn’t lock things down to only the first-party (official) servers.
SteveNashFan@lemmy.world 5 days ago
In my experience with TF2, many popular community servers have common-sense rules like no slurs, cheats, etc. The great thing about a player-run server is that, if you want, it can be stricter than official guidelines, as Valve for example is pretty hands-off beyond the obvious in-game cheats. It allows pockets of the community to shape the experience they want to have more adeptly than official servers ever could.
NuXCOM_90Percent@lemmy.zip 5 days ago
The problem is “pockets of the community”.
Back in the day, I LOVED Unreal Tournament (… I still do actually). And a lot of that is because I found servers with people who became friends I still chat with (hell, one of them is even in the same Warframe clan as I am).
But that is INCREDIBLY unapproachable and I know plenty of people who never “got int” UT or Quake or TF2 because they never found those communities and instead got stuck with random pubs full of assholes.
That said: That is not about anti-cheat. That is about matchmaking versus player run servers. Which is a very different discussion with nuances in all directions.
ampersandrew@lemmy.world 5 days ago
That is a perfectly valid use case for a video game that I paid for though. I do exactly that with games like 007: Agent Under Fire (in split-screen), and I played games like Rainbow Six 3 long after the official servers weren’t there anymore. Agent Under Fire in particular is a lot of fun with all of the modifiers on, like moon gravity, and I wouldn’t mind playing some multiplayer games with friends with cheats like that one on; things that you wouldn’t want on in a ranked queue, but things that I should 100% be able to do with the product that I paid for.