I agree, although a lot of the work going into a game is the game design, art, and iteration, and not just the programming and rigging. And it may actually be a catalyst to rewrite parts better
Because changing the engine in an existing project is a huge pita that requires many, many hours and possibly in some cases a full rewrite.
This also applies to games that would be released in 2023 or 2024.
Nobody should be considering Unity for a new project, but it’s understandable to make either decision for many existing projects.
Ripping out the engine of your game isn’t a trivial thing.
MossBear@lemmy.world 1 year ago
In this case it sounds like they were talking about their next game rather than a current project.
null@slrpnk.net 1 year ago
“has been hard at work these past 2+ years”
That doesn’t sound like a current project to you?
MossBear@lemmy.world 1 year ago
I didn’t click through and was going based on the headline. My mistake.
Stovetop@lemmy.world 1 year ago
Their next game would be a current project.
MossBear@lemmy.world 1 year ago
Yeah, you’re right. I was thinking of it in terms of current project -> next project, but I see that’s not what was meant.
douglasg14b@lemmy.world 1 year ago
Many many hours is a massive understatement.
Thousands and thousands of hours is more appropriate