Comment on I hate when a PC game is ONLY available on Epic Games store
blind3rdeye@lemm.ee 2 weeks ago
I don’t like it when someone is only available on Epic either. I also don’t like it when someone is only available on Steam - which happens far more often.
Cris16228@lemmy.today 2 weeks ago
Problem is:
indog@lemmy.ca 2 weeks ago
But why should this matter to a consumer? If you don’t like Steam or Valve’s business practices, it’s much more difficult to avoid Steam because of its exclusives.
There’s a class action lawsuit against Valve now, over Steam’s practices similar to price fixing. Part of the reason Epic has to pay for exclusives is that Steam prohibits publishers from offering lower prices on lower cut stores like Epic. If publishers could pass on part of the savings to consumers from the smaller cut, Epic could be more successful without exclusive contracts. Anyway, hopefully what comes out of the suit will be better for consumers in the end.
Cris16228@lemmy.today 2 weeks ago
Exclusives? Never heard of them paying devs to release only on steam, epic did that and still does that (?? I think). Steam offers a better store and features to devs so they release the games there.
You know steam offers you to generate infinite (?) Steam keys to sell them on your website or anywhere else and valve gets 0% from it? It’s plenty of bad practices and devs accepting money just before the steam release (Metro exodus, I’m talking about you)
indog@lemmy.ca 2 weeks ago
If it’s only on Steam and no other PC platform, it’s exclusive. I don’t see the relevance from a consumer’s point of view whether money changed hands for that exclusivity. You could even argue that no money changes hands, Epic just doesn’t take its cut from the game’s sales is how I believe that works.
If Steam has the better store, then it should have no need to require publishers to match their prices. Of course if you’re buying a game on a fully featured, 30% cut store, it should cost more than on a less fully featured 12% cut store. Steam is using their large market share to bully publishers into not passing on savings to consumers from lower cut stores.
Steam keys can be generated, but the product can’t be discounted, ie again the 0% cut savings cannot be passed on to consumers. So all this does is create an extra inconvenience for the consumer to sign up to some publisher’s storefront to get the same product at the same price.
ricecake@sh.itjust.works 2 weeks ago
That’s not why epic has to pay for exclusives. They have to pay to cover the income gap developers would face from eschewing the better store.
Publishers are free to skip using steam and pass along their savings, but they invariably don’t. They just pocket the difference.
That epic game store exists, takes a lower cut and gives away free stuff, and still struggles to be viable is an indicator that valve isn’t be anticompetitive.
It’s not illegal to have a better product, only to use your market position to keep other products from trying to compete.
It’s one thing to be generally against big companies, and another to be against one in favor of another, when the stakes are “which company keeps money”.
indog@lemmy.ca 2 weeks ago
That’s exactly what the lawsuit alleges though. The only way smaller featured storefronts have to compete with Steam is on price. Valve uses its market dominance to prohibit offering a better price on smaller stores. If you offer a better price on Epic, Valve will kick you off Steam.
Jyek@sh.itjust.works 2 weeks ago
That lawsuit is ridiculous and misses a ton of huge boons to developers. The fact is , valve only takes that sales cut for games sold on their platform but they never require you to make that sale on their platform. In fact, they are totally cool with you making the sale elsewhere and giving a steam code out which means steam makes nothing on that sale and they still host the software distribution for said sale. You can use their multiplayer infrastructure, their distribution infrastructure, and their communication infrastructure without paying them a dime if you sell your game on your own website. And it’s by design that you can do this.
As for consumer benefits, steam has a system that allows you to give your friends and family members access to your library. They are constantly selling games at steep discount (after getting permission from developers to do so). They allow a huge range of content with very light handed censorship policies. They have a robust multiplayer system and communications platform that integrates seemlessly with the games they sell and distribute. I won’t get into the Linux stuff but all I will say is Proton wouldn’t be where it is without valve and steam.
Steam is single handedly the most pro-consumer and pro-developer platform on the market. When developers put their games on steam, everyone wins. And it’s never a requirement that those games only exist on steam. When steam is the only place a developer sells their game, it’s because steam is legitimately the only place that developer wants to sell it anyway.
indog@lemmy.ca 2 weeks ago
And they can afford to do this because they still require price matching, so all it does is create an inconvenience for the user to sign up for another site (something Steam fans don’t have a problem noticing in other contexts). They still get the game at the same price. I personally have hundreds of games on Steam and I don’t think I have ever purchased a Steam code this way, and I expect it’s the same for the majority of Steam users.
The lawsuit wants to create a world where a new game can come out for $60 on Steam and $55 on Epic. Valve doesn’t want this. Valve wants you to be required to pay the same price on Epic and Steam. This doesn’t seem very pro consumer.
It’s great that Steam is investing in their platform and Proton and Steam Deck. But they shouldn’t be requiring publishers to pretend that that stuff is free, to make consumers pay other storefronts like Epic as though Epic is also investing in these things.
Sabata11792@ani.social 2 weeks ago
Devs pays Epic reputation for cash.
Cris16228@lemmy.today 2 weeks ago
Reputation? AHAHAHAHAHAHAHAH
As I said in another comment:
88% of 1.000 vs 70% of 1.000.000 which one is better? Just curious
Sabata11792@ani.social 2 weeks ago
>Steam has 132 million monthly active users.
>Monthly Active Users reached 75M users
You going to the platform that nerds get excited shovel money into, or are you going to cash out up front and have Epic hand your your game to Fortnight kids for free while pissing off excited potential customers.
_cryptagion@lemmy.dbzer0.com 2 weeks ago
Great, the devs of good games deserve that money. The way you’re putting it, makes it seem morally just to buy Epic exclusives whenever possible. Thank you!
Cris16228@lemmy.today 2 weeks ago
As well as 2 max players and their game to fail