The reused map designs in Dragon Age 2 was so annoying. It’s up with there with Mass Effect 1’s planet exploration.
Comment on Sniper Elite Resistance dev defends asset reuse - “if they’re there to use, why not use them?”
illi@lemm.ee 2 weeks ago
Agreed. Idk how they reuse specifically, but it is fine for sure - to a point. As long as your game doesn’t have 3 enemy types that are recollored across it or all environments are the same everywhere (hello, Dragon Age 2)… use what you have effectively.
ShaggySnacks@lemmy.myserv.one 2 weeks ago
scrubbles@poptalk.scrubbles.tech 2 weeks ago
The saving grace now is that you can burn through DA2 in a couple of days if you’re really dedicated to move into inquisition. It’s too bad with the gameplay since there are some hugely key plot points revealed in it
ladicius@lemmy.world 2 weeks ago
I was gonna say.
For a game like Fortnite for example reuse of assets is vital to make the constant updates possible - without that steady flow of changes the user base pretty sure would dwindle fast (as already regularly is the case at the end of their “chapters” and “seasons”). They have to balance old and new parameters a lot to not alienate any/or bore their customers - not the easiest thing to do according to their fan forums… :D
Black616Angel@discuss.tchncs.de 2 weeks ago
The criticism in this case is completely bonkers. They reuse assets from previous games, even adding more while developing.
This only means that they have an ever increasing repertoire of assets from all their games, from which the designers can freely choose. And then of course they match the asset to the new game (adding a grunge pass for a zombie game is the example given)
This is the optimal way of doing it. They save time and money and have lots of different assets to choose from.