Comment on Open source community figures out problems with performance in Starfield

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colonial@lemmy.world ⁨1⁩ ⁨year⁩ ago

There’s a reason Hello Games wrote their own engine for NMS. We all know that it was pretty bad gameplay-wise at launch, but under the hood NMS was (and still is) something of a technical marvel. No loading screens except for a disguised one when jumping between systems is quite impressive.

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