Comment on The world is ending but here's a side quest - will RPGs ever solve their urgency problem?

<- View Parent
Thavron@lemmy.ca ⁨4⁩ ⁨weeks⁩ ago

Some games fix this issue by making the player trigger the change they want and bring the fight to the big powerful threat themselves, on their terms.

Yes but even in this scenario it’s a bit strange that the threat in question is just twiddling their thumbs waiter for the player.

source
Sort:hotnewtop