Comment on The world is ending but here's a side quest - will RPGs ever solve their urgency problem?

brsrklf@jlai.lu ⁨4⁩ ⁨weeks⁩ ago

Some games fix this issue by making the player trigger the change they want and bring the fight to the big powerful threat themselves, on their terms.

In fact one of my favorite RPG has the player characters being the ones trying to end the world as they know it.

I do think the extreme example, the old RPG trope of the big bad looming in the red-tinted sky and being just minutes from firing the world busting laser while you finish your quest list, is rather cringe. Maybe don’t invoke this in a game where time is basically irrelevent.

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