I love the old games but I wish that unit pathing and attacking would’ve been updated a little. Or at least for the remastered version, or have it an option in the settings.
Another thing that always bothered me a bit was the max amount of selected units in many older RTS games. Sometimes it’s limited by the UI too, but they could update that as well.
Agent_Karyo@lemmy.world 1 day ago
You mean like updating unit selection in Warcraft 2; it is limited to ~9 units per control group from what I remember.
formergijoe@lemmy.world 1 day ago
I watched someone stream it and freaked out that they grouped 10 trolls
GetOffMyLan@programming.dev 1 day ago
Orks and humans had no multi select 🙃 apparently they’re adding that in though which might make it playable.
chonglibloodsport@lemmy.world 6 hours ago
I read a piece not too long ago by one of the developers of WC1. He originally had it so you could select all your units at the same time and just order them to attack. The lead designer said that was too boring and easy, so he had him limit the unit selection to groups of 4.
After trying it both ways, they agreed the smaller group limit made the game more skilful and interesting to play. Ever since then RTS games have gone towards increasing the selection cap more and more! I think it’s a mistake.
Agent_Karyo@lemmy.world 1 day ago
I remember trying to replay Dune 2 a few years ago.
The lack of many QoL/UX refinements made it really difficult to play.
DarkMetatron@feddit.org 9 hours ago
There are open source engine rebuilds for Dune 2 that offer lots of QoL/UX refinements so it is really great to play but at the same time those changes make the game way to easy.
Dune 2 was designed and balanced with the limitations in mind and removing them utterly breaks the difficulty.