Because game streaming introduces latency and instability, which can be a huge problem in something like a flight sim.
Much less of a problem when all inputs are processed locally, and only the textures and models are being streamed.
Donjuanme@lemmy.world 4 weeks ago
GeForce now uses 20 gigs/hour at the highest quality, how are they not just sending the entire video to your screen, what more do they need to send??
Because game streaming introduces latency and instability, which can be a huge problem in something like a flight sim.
Much less of a problem when all inputs are processed locally, and only the textures and models are being streamed.
acosmichippo@lemmy.world 4 weeks ago
because it takes more data to generate the image than the image itself, especially in dense areas.
intensely_human@lemm.ee 4 weeks ago
In fact, that’s core to the concept of an “image” at the most abstract level