Proton in Steam is absolutely easier. Lutris just automates work that some other user did, and if you’re doing it in something like Heroic launcher instead, you have to figure that out yourself. It often involves things like installing other Microsoft components that are bundled with the application on Steam, and in one case, even though the game was verified on Steam, there was no Lutris script, and I just couldn’t get it working on the GOG version.
I’ve been playing more GoG games with Lutris + Wine in Linux than Steam games with Proton and I even have one situation of a game were the copy I bought in Steam doesn’t work with Proton, but the pirated copy I downloaded to see if that would work runs absolutely fine with Lutris + Wine.
For me at least it’s actually easier to sort problems out with games when using Lutris + Wine than it is with Proton and I can even make sure all games I run from Lutris are wrapped in a “firejail” sandbox, which amongst other things blocks all network access, something I can’t do with Proton.
It’s a vendor-tied solution meant to keep you in the Steam ecosystem, so for all the great work they did in past with it, the future is not Proton, it’s Wine.
ampersandrew@lemmy.world 1 month ago
Aceticon@lemmy.world 5 weeks ago
Proton too just automates the work that somebody did in the form of install instructions, same as Lutris.
The difference is that those making the install scripts for Proton are paid for and you don’t get the option to fix them or make your own, which means that there are in fact fewer games with Steam install instructions (i.e. Steam Support) than games with Lutris install scripts.
Further, there are fewer things you can tweak in Proton and they’re all either changing the proton version or some badly documented text parameters that get fed to its command line, whilst Lutris actually has most such options in menus: the learning curve for just starting a game is lower in Steam that in Lutris when it works but the learning curve for fixing it when it does not work is lower in Lutris and sometimes you simply don’t have access to do the needed to fix it in Steam but you do in Lutris.
If you use Lutris with its GoG integration the experience is generally the same kind of Click & Play as Proton of Steam and whilst the rate of problems seems to still be a bit bigger in Lutris, surprisingly (at least for me) it’s not by much.
For me in Lutris having to go and install Microsoft components using Winetricks is generally only needed for some standalone installer executables, not when using GoG integration.
Steam is great when it works and a massive headache and pretty limited on what you can do when it doesn’t, whilst at least with GoG integration Lutris is great when it works and still a headache when it doesn’t but not as much as Steam and it gives you a lot more options to try and get it to work, plus the coverage of pre-made installer scripts in Lutris (which is what makes games “just work” in it) seems to be broader than in Steam, including covering older and more obscure titles, plus that coverage is probably growing faster because the scripts are user contributed rather than the work that can be done adding support being limited by how many people Valve (who are notorious for having very few employees for a company that size) hired to work on it.
ampersandrew@lemmy.world 5 weeks ago
Paying someone else to do it and verify that it works is exactly part of why I parted with my money in the first place. At least GOG has a very generous refund policy, but it’s a lot more work on my end.
Aceticon@lemmy.world 5 weeks ago
Oh, absolutely.
The point I’m making is that with its process Lutris + Wine are scaling up much faster to seamlessly make Windows games Click & Play in Linux than Steam can.
It’s the same old same old, open source software solution vs closed corporate software solution that happens in so many other domains: the open source one starts clunky and quirky and it will always tend towards the side of user “enough rope to hang themselves with” (too many option, many very powerful) whilst the closed corporate one will from the very start be slick and easier to use but very limited when it comes to what users can do to customize it or even fix it when it doesn’t work but over time and if it manages to survive the open source one will be better and far more capable and flexible than the corporate one.
It’s what you see with for example Blender vs Adobe’s suit of 3D modelling programs or Linux vs Windows (if it weren’t for the well entrenched ecosystem of Windows-only applications, I doubt Windows would still be around).
That’s why I think something like Lutris + Wine are the future, not Proton integrated into the Store application of Steam.
BartyDeCanter@lemmy.sdf.org 1 month ago
I’m not saying it doesn’t work. I’ve set several things from GoG up using Lutris. But in Steam it’s a two step process:
I want that level of ease from GoG.
Aceticon@lemmy.world 5 weeks ago
Lutris has GoG integration and it’s exactly that same 2 step process if you use it (I believe it passes you through 3 dialogs were you invariably do nothing but click “Continue”)
The difference is that when it does NOT just work, it’s easier to figure out and there are more options to fix it with Lutris + Wine.
I even have some weird weird cases on Steam - like Borderlands 2 were Steam would often and randomly, before actually starting the game spend almost 1h doing shader conversions that if you stopped it the game would fail to start (the solution was to force an older Proton versionand now you just get random downloads from the Internet that last a few minutes before the game starts).
IMHO, here too what one sees is the general design philosophy difference between open source software and corporate solutions - the former gives you tons of options and lots of ways to tune it so it looks more complicated to use and has a steeper learning curve but that also means when things go wrong you have a lot more ways to try to fix it whilst the latter is click & play until things go wrong and then you have very little into and just a few things you can change to try and fix it.
Mind you, Lutris itself seems to be an attempt to also be click & play (hence why you generally get a steam-like experience if you use its GoG integration) but all the “buttons and knobs” are still there (those 3 dialogs that’s usually fine to just press “Continue” on) just in case you want to muck about with them, making it look daunting to use.
MentalEdge@sopuli.xyz 5 weeks ago
Heroic gets a lot closer in this regard.