It was a subjective statement. It can’t be objectively wrong.
Comment on Starfield: Shattered Space - Official Launch Trailer
Zoot@reddthat.com 1 month agoWell your last sentence is objectively wrong.
ampersandrew@lemmy.world 1 month ago
Comment on Starfield: Shattered Space - Official Launch Trailer
Zoot@reddthat.com 1 month agoWell your last sentence is objectively wrong.
It was a subjective statement. It can’t be objectively wrong.
EncryptKeeper@lemmy.world 1 month ago
No he’s objectively right. No Mans Sky has made improvements but they just made puddle wider. It’s no deeper than it was at release.
epicsninja@lemmy.world 1 month ago
It’s such a shame too, because in paper everything they’ve added should make it one of the greatest games ever. Instead, every 3 months they add a new Mechanic that will entertain you for 20 minutes, but doesn’t meaningful interact with any other system they added.
Zoot@reddthat.com 5 weeks ago
You should play it today before saying such things then, it’s as deep as a lake using your own metaphor. Maybe try an expedition, make some friends, or actually try to see what the game has to offer before shitting on it.
EncryptKeeper@lemmy.world 5 weeks ago
I’ve played it within the last few weeks. Like I said, deep as a puddle. Lots of systems have been bolted onto the side, sure. But the gameplay loop remains largely unchanged since launch. None of the added features integrate into the experience in any kind of meaningful way, they’re all just distractions, little side excursions. Base building? Cool, what are they for? Oh gloried fast travel points. Their primary practical use is to help you build more bases. There’s no real rhyme or reason to engage with any of the new systems added. They’re just novelties you toy around with briefly because they’re new.