Comment on Nintendo filed a lawsuit against Pocketpair, Inc.
grayhaze@lemmy.world 18 hours agoSo you don’t catch “pals” by weakening them and throwing a ball at them?
Comment on Nintendo filed a lawsuit against Pocketpair, Inc.
grayhaze@lemmy.world 18 hours agoSo you don’t catch “pals” by weakening them and throwing a ball at them?
zalgotext@sh.itjust.works 16 hours ago
Palworld is an open world survival crafting factory/base building game, that happens to borrow the catching mechanic from Pokemon (who borrowed it from Shin Megami Tensei).
grayhaze@lemmy.world 14 hours ago
Where is the line drawn between borrowing and copying?
NocturnalMorning@lemmy.world 11 hours ago
If you can’t draw inspiration from other games, then the gaming industry as a whole is in trouble.
grayhaze@lemmy.world 10 hours ago
It’s one thing to draw inspiration, and another to directly copy the art style and mechanics of an established franchise to piggyback on their brand recognition.
zalgotext@sh.itjust.works 13 hours ago
Copying would imply a one to one duplication. The catching system in Palworld differs in multiple ways from the Pokemon system. I think that’s enough to call it borrowing and not copying.