K first of all, the mechanic you’re referencing was already an established mechanic before Pokemon Red/Blue came out. The Pokemon Company didn’t invent the “creature catcher” genre of video games.
Second of all, as I’ve said already, the catching mechanic in Palworld is absolutely distinct enough to be considered as drawing inspiration from Pokemon, and not copying. If you wanna get into the nitty gritty, I’ll meet you down there, but if you’re just gonna continue to spout meaningless contrarianisms I’ve got better things to do
NocturnalMorning@lemmy.world 10 hours ago
You obviously haven’t actually played the game.
grayhaze@lemmy.world 4 hours ago
I’ve seen enough gameplay to be able to draw informed conclusions, and I’d rather not reward the developers financially for their sketchy practices anyway. There are much better survival crafting games out there which have their own unique art style and mechanics.