Even the ESRB, another example of gaming industry self-regulation, hasn’t stopped gaming companies marketing Learned games to kids or really slowed down sales or access to such games to underage players at all. If anything, they use the M rating as a direct marketing tool to kids: “your parents wouldn’t want you to play this so you totally should”.
Comment on Gacha games are out of control. Gambling shouldn't be so widespread
SnotFlickerman@lemmy.blahaj.zone 3 months ago
It’s time for developers and legislators to take responsibility and start protecting the players, especially the younger ones, from these predatory practices.
They’re making fucking bank with these practices. It will have to be stopped by government regulation. Self-regulation of industries has literally never fucking worked once in history. Look at Boeing, which has had the FAA basically glad-handing it for 50 years and it’s falling apart at the seams (sometimes literally).
It is difficult to get a man to understand something, when his salary depends upon his not understanding it.
-Upton Sinclair
Grangle1@lemm.ee 3 months ago
SnotFlickerman@lemmy.blahaj.zone 3 months ago
Ah yes, the ESRB, the group built to avoid actual regulation.
I mean, I get it, to an extent, the MPAA was and is absolute dogshit and filled with weird right-wing Christians who don’t like things that show women’s sexual pleasure.
So, to that extent, I can understand why they built that system to avoid idiot fucking puritans taking over the ratings sytem, but I generally agree, it’s become more of a taboo thing just like the “PARENTAL WARNING EXPLICIT LYRICS” just made people want that version more.
Without actual enforcement, it becomes something cool for kids to get.
Ashtear@lemm.ee 3 months ago
The AO rating is still the kiss-of-death for game content in North America, enforced by retailers. Even still, the ESRB only came about because the political climate at the time was very much “clean up your shit or we’ll do it for you.”
Grangle1@lemm.ee 2 months ago
Then they come up with the rating system whose only enforcement is on the AO rating, and don’t bother to actually clean up their shit. As the post above yours mentioned, the problem is lack of enforcement anywhere outside the AO rating or even anyone involved actually caring. Devs and marketing teams push for M if they want to actually sell a game to kids above 7 years old, retailers will sell anything to anyone lest they lose out on the money, and parents who ask about it will just ask the kid who wants to buy the game and will lie about what the rating means. We can crab about movie ratings all we want, but at least most studios and theaters actually enforce the MPAA’s rating and parents know what movie ratings mean. Game ratings are basically like TV ratings, so irrelevant you wonder why they even bother.
dormedas@lemmy.dormedas.com 3 months ago
I mean, look how fast the ENTIRE industry shifted to battle passes (and still gacha) and away from “loot boxes” the very moment the first country said they’d consider regulation.
Facebones@reddthat.com 2 months ago
At least with battle passes its all laid out and its more a case of putting the play time in.