I think console players are catching up on the massive difference between 30 FPS and 60+ FPS in first person games where the camera can move quickly. As TVs have improved along with the consoles, and some titles are able to be played at 60+ FPS, people are noticing the difference compared to newer titles that aim for 30 FPS as a trade off for detailed graphics and motion blur.
Plus performance mode reduces the number of times a game might stutter or have short periods of time where the frames have a massive drop compared to their normal rate.
caut_R@lemmy.world 2 months ago
That sends me back to when people in discussions regularly claimed anything above 60 fps is pointless because the human eye can‘t see more than that anyway
TotesIllegit@lemmy.world 2 months ago
That claim is such a pet peeves of mine. That’s not even how our eyes work, and it’s demonstrably untrue.
It can even be proven false by rapidly moving the mouse cursor across the screen very quickly and the lack of motion blur.
fushuan@lemm.ee 2 months ago
Even of the eye notices it, it’s not really a big deal most of the time unless you play some real time multiplayer game, and going from 60 to 120 literally doubles the amount of frames that the GPU needs to process, thus raising the GPU requirement for no fucking reason 99% of the time.