You’re getting downvoted but this will be correct. DLSSFG looks dubious enough on dedicated hardware, doing this on shader cores means it will be competing with the 3D rendering so will need to be extremely lightweight to actually offer any advantage.
Comment on FidelityFX Super Resolution 3 (FSR3) - AMD Stage Presentation | gamescom 2023
kadu@lemmy.world 1 year ago
Edgelord_Of_Tomorrow@lemmy.world 1 year ago
echo64@lemmy.world 1 year ago
You guys are talking about this as if it’s some new super expensive tech. It’s not. The chips they throw inside tvs that are massively cost reduced do a pretty damn good job these days (albit, laggy still) and there is software you can run on your computer that does compute based motion interpolation and it works just fine even on super old gpus with terrible compute.
It’s really not that expensive.
kadu@lemmy.world 1 year ago
[deleted]echo64@lemmy.world 1 year ago
Yeah, it does, which is something tv tech has to try and derive themselves. Tv tech has to figure that stuff out. It’s actually less complicated in a fun kind of way. But please do continue to explain how it’s more compute heavy
hark@lemmy.world 1 year ago
The hit will be less than the hit of trying to run native 4k.
kadu@lemmy.world 1 year ago
[deleted]hark@lemmy.world 1 year ago
Either way, it pays for itself.
Hypx@kbin.social 1 year ago
People made the same claim about DLSS 3. But those generated frames are barely perceptible and certainly less noticeable than frame stutter. As long as FSR 3 works half-decently, it should be fine.
And the fact that it works on older GPUs include those from nVidia really shows that nVidia was just blocking the feature in order to sell more 4000 series GPUs.
kadu@lemmy.world 1 year ago
Hypx@kbin.social 1 year ago
You aren't going to use these features on extremely old GPUs. Most newer GPUs will have spare shader compute capacity that can be used for this purpose.
Also, all performance is based on compromise. It is often better to render at a lower resolution with all of the rendering features turned, then use upscaling & frame generation to get back to the same resolution and FPS, than it is to render natively at the intended resolution and FPS. This is often a better use of existing resources even if you don't have extra power to spare.
CheeseNoodle@lemmy.world 1 year ago
Frame generation is limited to 40 series GPUs because Nvidias solution is dependant on their latest hardware. The improvements to DLSS itself and the new raytracing stuff work on 20/30 series GPUs. That said FSR 3 is fantastic news, competition benefits us all and I’d love to see it compete with DLSS itself on Nvidia GPUs.
Hypx@kbin.social 1 year ago
If FSR 3 supports frame generation on 20/30 series GPUs, you'll wonder if they'll port it to older GPUs anyways.
CheeseNoodle@lemmy.world 1 year ago
If they did I’m pretty sure it would just be worse than FSR given the hardware requirements.