You’ve likely listened to the same or similar lectures I have on level design and I seriously apply those lessons to every single game and UI I have influence over!
Comment on What games popularized certain mechanics?
somnuz@lemm.ee 3 months agoWell, when I was writing that, after midnight I will add, I had this feeling that Mario was doing this thing earlier but for me Mario stands as an icon for the first level design overall as a golden standard for introduction to mechanics and really efficient use of memory for data, and one of the first uses of dynamic music… So you are totally right, Mario brought a lot of things, I’ve just played Crash much more.
Cypher@lemmy.world 3 months ago
Dasus@lemmy.world 3 months ago
Fair enough.
My point is that the reason you played this game so much is that it existence because of Super Mario.
Thus the answer to OP’s question in relation to this would be Super Mario Bro’s, from which Crash is derived.
somnuz@lemm.ee 3 months ago
Well then… To stay true to the history, we probably would have to go back to Galaxian from ‘79, which introduced 1-UPs / additional lives, bonus stages and player upgrades, plus simple summary / statistics for hits and misses.
Dasus@lemmy.world 3 months ago
See but the question isn’t “originated”.
It’s “popularised”.
Which Mario clearly did, outpassing both “Galaxian” and Crash in terms of popularity.
I know that Crash is bigger for you, but in the big picture, comparing Mario to Crash is like comparing Pokemon to Digimon.
vgsales.fandom.com/wiki/Mario
Super Mario Bros. 1985 NES, estimated revenue $1,652,300,000
Have to scroll quite far down this list …wikipedia.org/…/List_of_best-selling_video_game_… to find Crash.
somnuz@lemm.ee 3 months ago
See, you are right and that’s exactly why I started with “This might be a little on the side of the main topic”…