somnuz
@somnuz@lemm.ee
- Comment on Could I patent harmful technology to prevent it from being put on the market? 3 months ago:
With all the other comments, it becomes pretty obvious that the easiest way to do it, would be being a multi-billionaire in the first place… Wait a second…
- Comment on What games popularized certain mechanics? 3 months ago:
See, you are right and that’s exactly why I started with “This might be a little on the side of the main topic”…
- Comment on What games popularized certain mechanics? 3 months ago:
This is a fantastic timeline if you want to go into details.
- Comment on What games popularized certain mechanics? 3 months ago:
Well then… To stay true to the history, we probably would have to go back to Galaxian from ‘79, which introduced 1-UPs / additional lives, bonus stages and player upgrades, plus simple summary / statistics for hits and misses.
- Comment on What games popularized certain mechanics? 3 months ago:
Well, when I was writing that, after midnight I will add, I had this feeling that Mario was doing this thing earlier but for me Mario stands as an icon for the first level design overall as a golden standard for introduction to mechanics and really efficient use of memory for data, and one of the first uses of dynamic music… So you are totally right, Mario brought a lot of things, I’ve just played Crash much more.
- Comment on What games popularized certain mechanics? 3 months ago:
This might be a little on the side of the main topic but there was always something cool about Crash Bandicoot 100 Apples > 1 Life, and you could grind more to make some levels more forgiving, like semi-adjustable difficulty level based on your previous approach… And later on — warp zones, you get to choose from a few options so the progression has variation.
Another thing that comes to mind, not sure if a first game to do it, THPS for unlocking movies and later cheat codes, modes and characters for finishing the career. Plus the whole gap marathon for Private Carrera.
- Comment on Volt Recharge - Official Announcement Trailer 5 months ago:
With the original they wanted the immersion part to feel like you are actually racing with toy cars and make everyday / mundane surroundings feel unique from this perspective and scale — I guess they still want this to be the main fun factor / appeal.
- Comment on Weekly “What are you playing” Thread || Week of July 14th 5 months ago:
As I am now more in “jump in, jump out” mode, CS2 from time to time, but mostly The Hunter (COTW) with friends and family, mostly as a background to talk and hang out, eventually some solo missions if there is more time or on a rainy day.
- Comment on [IMG] is [TEST] 6 months ago:
For me the amazing part was somehow pacing. Every single time I felt like I am starting to cruise through levels, I was knocked down really hard… and my brain exploded more than a few times.
Stunningly, this created one of the best mechanics for me — “if it was too easy, you probably missed a valuable lesson there”.
- Comment on [IMG] is [TEST] 6 months ago:
Arvi created something special, where every bit of that frustration pays off at least tenfold.
- Submitted 6 months ago to games@lemmy.world | 4 comments
- Comment on sadtrombone.mp3 7 months ago:
“Elementary, my dear Watson…”
- Comment on vengance 7 months ago:
but remember kids, the bird THEORETICALLY re-evolved as evolution is just a THEORRRY!
attachments:
witch_spooky_laughter_from_stardew_valley.mp3
- Comment on Let's discuss: Tetris 8 months ago:
This is one of the most influential games ever for so many different reasons… I am definitely a big fan and have a lot of great memories with the classic one on NES, especially the 1v1 mode. It was a pure joy to play with my uncle, brother, friends or mom, she preferred Battle City tho!
This was long time ago, now if I play, I go for the Tetris Effect — which doesn’t change the main formula, it mostly builds around it or plays with it.
One of — counterintuitively — not so many games that you can just keep playing to get better at them, as your brain rewires itself and conscious decision making process goes into the deep, unconscious brain backroom magic. Of course to be the best there is a lot of technical knowledge or some tactical aspects but the base gameplay loop just keeps you in self-learning mode or more often than not, in the flow state.
- Comment on Auto Gain on TV's - how TV apps mess up audio volume 1 year ago:
Posy is amazing. For me, he is on a totally next level as a creator. Cool ideas, check. His own videos for everything, check. Even his own music? Check. He is a definition of a one man band and I really respect that.
- Comment on Cult of the Lamb Announces Free Major Update: Sins of the Flesh 1 year ago:
Tunic is really amazing, besides lovely graphics the overall concept there is top notch.