Comment on What games popularized certain mechanics?
somnuz@lemm.ee 3 months ago
This might be a little on the side of the main topic but there was always something cool about Crash Bandicoot 100 Apples > 1 Life, and you could grind more to make some levels more forgiving, like semi-adjustable difficulty level based on your previous approach… And later on — warp zones, you get to choose from a few options so the progression has variation.
Another thing that comes to mind, not sure if a first game to do it, THPS for unlocking movies and later cheat codes, modes and characters for finishing the career. Plus the whole gap marathon for Private Carrera.
Dasus@lemmy.world 3 months ago
100 coins = 1UP and warp zones? And… you think they’re from Crash Bandicoot?
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somnuz@lemm.ee 3 months ago
Well, when I was writing that, after midnight I will add, I had this feeling that Mario was doing this thing earlier but for me Mario stands as an icon for the first level design overall as a golden standard for introduction to mechanics and really efficient use of memory for data, and one of the first uses of dynamic music… So you are totally right, Mario brought a lot of things, I’ve just played Crash much more.
Dasus@lemmy.world 3 months ago
Fair enough.
My point is that the reason you played this game so much is that it existence because of Super Mario.
Thus the answer to OP’s question in relation to this would be Super Mario Bro’s, from which Crash is derived.
somnuz@lemm.ee 3 months ago
Well then… To stay true to the history, we probably would have to go back to Galaxian from ‘79, which introduced 1-UPs / additional lives, bonus stages and player upgrades, plus simple summary / statistics for hits and misses.
Cypher@lemmy.world 3 months ago
You’ve likely listened to the same or similar lectures I have on level design and I seriously apply those lessons to every single game and UI I have influence over!