Thank you.
Comment on FINAL FANTASY XVI available on PC September 17th
Ostrakon@lemmy.world 3 months agoOh boy is that a loaded question.
As someone who has played every game in the series, the trend has been to make them less like RPGs and more like action games. Gameplay wise, this was far and away the best action-y one and had a decent enough story. Anything compared to 15 would have looked like a masterpiece, lol.
I vastly prefer the more traditional RPGs overall though. 16 was a pleasant surprise since I came in with a bit of a bias against the shift towards action games, and really only gave it a shot because the director has earned a lot of credit with his handling of 14 (the MMO)
RangerJosie@sffa.community 3 months ago
Omegamanthethird@lemmy.world 3 months ago
FWIW, this is pretty close to how I feel about it. Compared to XV, this game is a masterpiece.
I’d add that the ability recharges make the later combat feel a little bit more ATB-like (to me at least), when you’re relying more on those abilities than standard attacks.
Also, I personally think it’s the most (or second most) well-told game of the franchise. They do a phenomenal job of setting up different situations with maximum impact. The sad and hopeless feels sad and hopeless, the enraging feels enraging, and the grandiose feels ABSOLUTELY GRANDIOSE.
Someonelol@lemmy.dbzer0.com 3 months ago
So there’s no MP and all spells have a recharge mechanism instead? That seems like a great way to encourage players to use them more often.
Omegamanthethird@lemmy.world 3 months ago
Yep, I’ll use big powerful abilities on small mobs just to clear the area since it will eventually recharge. Especially once I have a couple big heavy-hitting abilities in my tool belt.