You can pet the dog.
Comment on FINAL FANTASY XVI available on PC September 17th
RangerJosie@sffa.community 2 months ago
So to people that have played it, how is it? Like compared to previous FF?
HEXN3T@lemmy.blahaj.zone 2 months ago
mrbean343@lemmy.world 2 months ago
Very different from previous FF’s. You only control one character. Combat is very fun, and you can definitely style on your foes with sick combos. Sometimes basic enemies die to quickly. I enjoyed the story for the most part. I love the characters and the world building is great. The side quests are unfortunately one of the weaker points, which is sad because they make up a ton of the content. Great music and visuals. Weapon upgrade system is pretty basic (number go up). Overall a great game IMO, but I don’t think it holds a candle to FF7 REBIRTH.
snugglesthefalse@sh.itjust.works 2 months ago
Do you normally control more than one character then? I’ve only ever controlled one character in the ff I’ve played so that sounds weird.
mrbean343@lemmy.world 2 months ago
Which FF have you played? I was talking about in combat. Most FF yes, you control one character while running around but in combat you fight with a team of three or four. For non-mmo’s, only controlling one character during a fight is a first as far as I’m aware.
snugglesthefalse@sh.itjust.works 2 months ago
14, so yeah I guess that’s more of an exception. I did play a tiny bit of 13 but hated the combat
do_not_pm_me@thelemmy.club 2 months ago
I loved it. Great story which kept me hooked all the way through. Def recommend.
Ostrakon@lemmy.world 2 months ago
Oh boy is that a loaded question.
As someone who has played every game in the series, the trend has been to make them less like RPGs and more like action games. Gameplay wise, this was far and away the best action-y one and had a decent enough story. Anything compared to 15 would have looked like a masterpiece, lol.
I vastly prefer the more traditional RPGs overall though. 16 was a pleasant surprise since I came in with a bit of a bias against the shift towards action games, and really only gave it a shot because the director has earned a lot of credit with his handling of 14 (the MMO)
Omegamanthethird@lemmy.world 2 months ago
FWIW, this is pretty close to how I feel about it. Compared to XV, this game is a masterpiece.
I’d add that the ability recharges make the later combat feel a little bit more ATB-like (to me at least), when you’re relying more on those abilities than standard attacks.
Also, I personally think it’s the most (or second most) well-told game of the franchise. They do a phenomenal job of setting up different situations with maximum impact. The sad and hopeless feels sad and hopeless, the enraging feels enraging, and the grandiose feels ABSOLUTELY GRANDIOSE.
Someonelol@lemmy.dbzer0.com 2 months ago
So there’s no MP and all spells have a recharge mechanism instead? That seems like a great way to encourage players to use them more often.
Omegamanthethird@lemmy.world 2 months ago
Yep, I’ll use big powerful abilities on small mobs just to clear the area since it will eventually recharge. Especially once I have a couple big heavy-hitting abilities in my tool belt.
RangerJosie@sffa.community 2 months ago
Thank you.