Yeah… Kind of bummed on it. I’ll try it out with some friends but I doubt we’ll play it for long
Drathro@dormi.zone 4 months ago
The shift from “we’re making a fun and relatively casual arena shooter with a neat gimmick and extremely rewarding fundamentals” to “we’re making a generic e sport shooter” was swift and, frankly, uncalled for.
chloyster@beehaw.org 4 months ago
theangriestbird@beehaw.org 4 months ago
Yeah it bums me out to see the shift. I hope it’s more accessible than it seems on the surface, SG1 really clicked with me for a while there.
Drathro@dormi.zone 4 months ago
My friends and I all LOVED the pick-up nature of SG1. We’re all adults with busy lives, so hopping into a ~5 minute casual match was just so easy. And the casual nature made it feel like we could have success without “grinding” the game. I guess that is explicitly not the intent of SG2.
DoucheBagMcSwag@lemmy.dbzer0.com 4 months ago
Nope it’s not Another live service with a never ending treadmill of rinse repeat and spend on micro transactions
stardust@lemmy.ca 4 months ago
Their trailer with esports people had me going who even are these people and why would I believe anything coming out of their mouths when they are the equivalent of infomercial sales people with them being paid to be in it. Is it really the best way to market a game?
DoucheBagMcSwag@lemmy.dbzer0.com 4 months ago
Passion project vs corporate venture