Not really. Most large story DLCs for any Bethesda game require all expansions. I suspect it’s for assets, but I would also just pick the largest use case (and already owning the expansions most certainly is the largest use case) and say it’s a requirement also, so I’m not chasing down edge cases for people all day. Just the rough math of releasing something you have to support afterwards.
Comment on ‘Fallout: London’ Sets GOG Record, Gets Hotfixes In Big Update
solsangraal@lemmy.zip 2 months ago
would like to play but don’t want to buy all the dlcs it requires. weird requirement…
alilbee@lemmy.world 2 months ago
arudesalad@sh.itjust.works 2 months ago
The anniversary edition has all the dlcs (and I think it’s the only edition you can buy)
capt_wolf@lemmy.world 2 months ago
TachyonTele@lemm.ee 2 months ago
Any game as old as FO4 is going to have huge mods (and probably most small mods) that require all the DLC.
That’s how it’s been since expansions and mods have both been things.
PlantJam@lemmy.world 2 months ago
Even if they don’t actually “use” the DLCs, it makes sense to require the same content that the developer owns and used to test the mod.
TachyonTele@lemm.ee 2 months ago
Especially new assets and scripting that DLCs provide. You’d be a fool to try make something as expensive as this mod without utilizing every available resource.