Not really. Most large story DLCs for any Bethesda game require all expansions. I suspect it’s for assets, but I would also just pick the largest use case (and already owning the expansions most certainly is the largest use case) and say it’s a requirement also, so I’m not chasing down edge cases for people all day. Just the rough math of releasing something you have to support afterwards.
Comment on ‘Fallout: London’ Sets GOG Record, Gets Hotfixes In Big Update
solsangraal@lemmy.zip 1 year ago
would like to play but don’t want to buy all the dlcs it requires. weird requirement…
alilbee@lemmy.world 1 year ago
arudesalad@sh.itjust.works 1 year ago
The anniversary edition has all the dlcs (and I think it’s the only edition you can buy)
capt_wolf@lemmy.world 1 year ago
TachyonTele@lemm.ee 1 year ago
Any game as old as FO4 is going to have huge mods (and probably most small mods) that require all the DLC.
That’s how it’s been since expansions and mods have both been things.
PlantJam@lemmy.world 1 year ago
Even if they don’t actually “use” the DLCs, it makes sense to require the same content that the developer owns and used to test the mod.
TachyonTele@lemm.ee 1 year ago
Especially new assets and scripting that DLCs provide. You’d be a fool to try make something as expensive as this mod without utilizing every available resource.