Very wrong, without proper materials, light bounces would make no sense (if there would be even any)
Comment on Half-Life 2 RTX, An RTX Remix Project - Announce Trailer
ieightpi@lemmy.world 2 years ago
I find it hilarious that the “RTX On” is remastered assets and the “RXT Off” is just the original game.
Id be more interested in seeing what the original assets with RTX look like.
czl@lemmy.noice.social 2 years ago
AdrianTheFrog@lemmy.world 2 years ago
Wrong, if you just ported the original HL2 materials, things might look slightly weird but light bounces will very much be present and it would still look better than the original renderer. Light bounces (for global illumination) will happen with any material parameters. HL2 materials had bump and a kind of merged reflectiveness and metalicness value already, and if you ported them over correctly things would look acceptable (but not ideal).
AdrianTheFrog@lemmy.world 2 years ago
There was a setting for that in portal rtx, I’m sure it will be in hl2 rtx as well.
TheFrogThatFlies@lemmy.world 2 years ago
Or new assets with RTX on and off. As it is it looks like RTX is responsible for the new textures, which is far from honest.