Auto block, auto parry, auth whiff punish, auto anti-air, auto drive impact on big moves, etc.
Comment on Riot's fighting game 2XKO will use Vanguard anti-cheat
DacoTaco@lemmy.world 3 months agoHow would cheating in a fighter even look like? Those games are mostly about reading your opponent. Unlike a fps or moba, all info is on the screen etc :/
Renacles@lemmy.world 3 months ago
DacoTaco@lemmy.world 3 months ago
Right, so basically things that decent skills would also get you?
Also, if you feel being aggressive doesnt help you, you start playing defensively and thats when you can strike back. Cheats or not, it still has to attack and is still stuck on the frame limits of the move right? Thats when you can strike back, no?Im not saying cheating isnt bad, and im not saying its not annoying either, but in general fighters are different and they are completely skill based unless the cheater changes things that the other can never do.
Pretty sure ive fought cheaters back in the day in sf4 before, but that was never that bad because i still had options to fight them back…Renacles@lemmy.world 3 months ago
No, a lot of those things are simply not possible for a human being, perfectly parrying a 4 frame move on reaction is impossible.
Same with throws and other 50/50, they can defend perfectly in situations where a player is meant to guess.
ampersandrew@lemmy.world 3 months ago
The situation where the player is meant to guess is exactly where you’re most likely to get a legitimate perfect parry; that’s what the mechanic is there for. Those situations are often auto timed. It’s in neutral where the cheats stick out.
steal_your_face@lemmy.ml 3 months ago
From the article:
Tony stated the following, “A lot of the cheats we see in fighting games are either about reading inputs, reading game state, or injecting inputs. They involve modifying the game binary in some way. Vanguard is really good at that, right? It’s a kernel-level anti-cheat, so it can detect and prevent a lot of those things happening.”
Sharkwellington@lemmy.one 3 months ago
Generally the cheat will do something like, read the input the server just said you did, and then send a faster move that will beat it. It can be a bit more obvious in SF6 because usually your best move against a heavy attack is an inhumanly fast DI (drive impact) reaction. Here’s a video from Diaphone that explains how he can tell.
DacoTaco@lemmy.world 3 months ago
Thanks! I will take a listen at that video! I imagine in sf3 it could also have been obvious with the parry system
Sharkwellington@lemmy.one 3 months ago
Since you mention it, here is the same guy using it for perfect parries and jump-ins as well.
DacoTaco@lemmy.world 3 months ago
Thanks!
That was hilarious to see, and the player was good. He went into defensive mode on the second round on the first game, and in the second game he went into faking attacks to trigger reactions and punish when responding wrong. Loved it haha