They spent more than that on status meetings about the project.
Comment on Report: Resident Evil 7 on iOS has earned Capcom $28,140 since launch
lowleveldata@programming.dev 3 months ago
That’s a fucking lot of money
kibiz0r@midwest.social 3 months ago
Delusional@lemmy.world 3 months ago
More than I make in a year.
bigmclargehuge@lemmy.world 3 months ago
That wouldn’t buy you a base model Toyota Corolla
lowleveldata@programming.dev 3 months ago
no fucking way really?
dogslayeggs@lemmy.world 3 months ago
That’s how much it costs to pay 10 engineers coding for 10 days. Do you think they created the game with only 10 people in 10 days?
lowleveldata@programming.dev 3 months ago
10 engineers coding for 10 days.
Well that converts to like 2 developers + 1 QA for 1.5 month. It’s maybe possible if it’s a straight port?
foldor@lemmy.ca 3 months ago
That’s revenue, and not profit. If they funded the port themselves, and didn’t take Apple money, this would absolutely be a huge loss. It also serves as a reminder that phones just aren’t the right platform for games like this.
addie@feddit.uk 3 months ago
Yeah. Unless they’ve some ulterior motive for porting their RE engine to iOS, then this is insane. That kind of cash will barely fund a senior engineer for a month once you’ve paid out overheads as well.
If they’re planning to have some kind of phone tie-in to the next Resi game, then maybe it might have made sense to work the compatibility issues out. An app that runs on your phone that makes it “your phone in game”, so you can receive texts from the president’s daughter while shooting some definitely-not-Spaniards on your Playstation, bit of an augmented-reality thing. Could be a laugh to have your phone be in control of a drone so that you can see round corners, while juggling the other things you’re doing? But probably mostly so that you can get dinged for microtransactions.
ByteOnBikes@slrpnk.net 3 months ago
That’s actually a really good idea.
Port a functional blockbuster to iOS to ensure the engine works. And now you have teams experienced in the engine to build shitty mobile games.