Dishonored is the closest Deus Ex successor in my mind. Harvey Smith in the level design DNA.
Comment on Let's discuss: Deus Ex
comicallycluttered@beehaw.org 4 months ago
I remember first trying the original when I was like 11 or something.
At the time, I didn’t really understand much beyond “shooty shooty” when it came to games with guns (it would be shortly after this that I’d find stealth games and have that passion ignited), so I was given guns, used them how I usually did at the time and proceeded to get obliterated in the first level and gave up.
A few years later, after I’d gotten into stealth games, my love affair with immersive sims began.
Along with playing the Thief series, I went back to give Deus Ex a try and it all just clicked. I think it and Thief II were instrumental in cementing my love for the genre.
After playing and enjoying the first one, I played them all over the next few years and Mankind Divided is probably my second favourite after the original. Loved every moment.
Then fucking Square Enix does their bullshit, and then fucking Embracer ruined it for good.
All in all, I love Deus Ex and in super glad I found myself getting into stealth games and immersive sims, otherwise I would have missed out on it so many other of my favourite gaming experiences, Deus Ex being one of them.
What’s weird is that it’s like the only Looking Glass/Ion Storm/Eidos Montréal immersive sim franchise that doesn’t have a clear spiritual successor. For System Shock we got not only BioShock, but Prey (2017) as well. For Thief, we got Dishonored. For Ultima, we got Arx Fatalis/Libertatis (and early Elder Scrolls to a very lesser extent).
But for Deus Ex, we’ve got… I don’t know, Cyberpunk 2077, maybe? But the whole open world thing doesn’t really fit in with the usual gameplay loop of Deus Ex. There are a fair amount of great cyberpunk games, but none seem to really scratch that immersive sim itch. I guess Prey is pretty close as well, if you consider some of the body/power upgrades, but it’s not all that similar thematically.
I’d love for someone to come around and pull a Thanos by just going, “fine, I’ll do it myself”. If the franchise is dead, maybe now there’s more motivation for that, since, before a few months ago, we were still clinging to what little hope remained for the third Adam Jenson game. Or maybe someone already has and I’ve missed it.
hamsterkill@lemmy.sdf.org 4 months ago
Hubi@feddit.org 4 months ago
Check out Core Decay. It’s still in development but from what I’ve seen it follows the Deus Ex formula down to a T. Probably the game I’m most excited about at the moment.
comicallycluttered@beehaw.org 4 months ago
Oh, now that looks interesting! Immediately wishlisted.
Thanks for letting me know about that!
zaphod@sopuli.xyz 4 months ago
The successor to Deus Ex is Deus Ex. Mankind Divided was released in 2016, so it’s roughly as old as the other games you listed as successors to the other IPs.
araneae@beehaw.org 4 months ago
But for Deus Ex, we’ve got… I don’t know, Cyberpunk 2077, maybe? But the whole open world thing doesn’t really fit in with the usual gameplay loop of Deus Ex. There are a fair amount of great cyberpunk games, but none seem to really scratch that immersive sim itch. I guess Prey is pretty close as well (in addition to its System Shock influences), if you consider some of the body/power upgrades, but it’s not all that similar thematically.
Check out Cruelty Squad by Ville Kallio on Steam. Aesthetically and spiritually it scrys into the future on the same level Deus Ex did and delivers an even more dire prophecy that feels as disturbingly prescient. It takes the open ended levels of DX and adds insane verticality and mind bending traversal. It plays more tactically than Deus Ex but the augment system is really rewarding and enables the player to munchkin their way to their target.
You may notice it looks artistically like a 13th century Christian piece with a Jackson Pollock splotch of New Years Eve stomach soup all over the canvass. I say that so did DX1 most of the time. The CS playerbase refers to our ability to parse and navigats this style of level design and eclectic color composition as immersion into the ‘CEO mindset.’
But seriously I am a big Deus Ex enjoyer other than Thief nothing has come as close to the full breadth of experience that world evokes in me. It is both terrible and beautiful to behold.
quicken@aussie.zone 4 months ago
Invisible War
I own it. I played it. I can’t even remember if I finished it. The rest I’ve played through multiple times.
Caligvla@lemmy.dbzer0.com 4 months ago
There’s an indie game called Shadows of Doubt that does the whole immersive sim in a big hub stuff pretty well. Kind of jank and unfinished, but I think it’s the closest thing I’ve seen in recent times to Deus Ex.
LunarLoony@lemmy.sdf.org 4 months ago
“Jank and unfinished” sounds like it fits the immersive sim MO to me! (I mean this with the utmost respect)
comicallycluttered@beehaw.org 4 months ago
That’s that procedurally generated detective game, right?
I really need to try it because it seems right up my alley. From what I understand, it can get pretty intricate when it comes to the detective work which seems really interesting.
Caligvla@lemmy.dbzer0.com 4 months ago
Yeah, that’s the one. And yeah, the cases can get pretty complicated at times, I’ve had one case for instance where I had to find a person by their description… Except the description was literally their job title and their first name initial letter. I had to go to a gubermint building, hack into a computer and manually cross-reference the health history of literally everyone in town to find the person. And that was just the first step of the case.
comicallycluttered@beehaw.org 4 months ago
Yeah, that definitely sounds like something that I’d love to sink a bunch of time into. On to the wishlist it goes!