Just out of curiosity regarding the emulator features, why? The assets for N64 games can’t possibly be suitable for that sort of fidelity and I’m sure that all those extra frames are just generated along with the entire ray tracing functionality.
Comment on Nintendo is erasing its history - The war against ROMS
Max_P@lemmy.max-p.me 5 months agoAnd the emulators aren’t even particularly good compared to what the community has been cooking, especially the new N64 recompiler that runs the games with interpolation at 240Hz 4K HDR graphics with raytracing in proper 16:9. Meanwhile Nintendo didn’t even get the fog right on launch.
rhandyrhoads@lemmy.world 5 months ago
Max_P@lemmy.max-p.me 5 months ago
It does away with the emulation entirely, that’s the crazy part. It’s basically a PC port but most of it is generated. Those features have been injected directly into the game itself. It renders at that resolution, no upscaling. It’s still low res textures but the anti aliasing and overall sharpness of it all works out well. The animations are interpolated in-game, no fancy frame predictions or anything.
It would play absolutely fantastic at 720p on the Switch.
samus12345@lemmy.world 5 months ago
Other than not being able to remap buttons, their emulators on Switch are actually pretty good (except for the N64 one, as you said).