Global illumination like in metro Exodus can be quite important to atmosphere or immersion
Comment on "Optimizing"
Canadian_Cabinet@lemmy.ca 2 years ago
I still have yet to find a use case for ray tracing that’s not just shiny floors or water. Not worth the 100+Fps drop
daellat@lemmy.world 2 years ago
GreatAlbatross@feddit.uk 2 years ago
Cutting dev time, because instead of having to use smoke and mirrors to create…smoke and mirrors, they can just use GPU manufacturer’s libraries to render it in real time.
Strawberry@lemmy.blahaj.zone 2 years ago
subsurface scattering, indirect lighting, soft shadows, reflections, caustics
daellat@lemmy.world 2 years ago
I’m pretty sure we can do subsurface quite good without rays no?
fuckwit_mcbumcrumble@lemmy.dbzer0.com 2 years ago
Does your GPU properly support ray tracing acceleration? If it does (and it has the vram) the hit is not that bad for any reasonable level of raytracing.
leekleak@lemmy.world 2 years ago
hey, when devs actually design the game with raytracing in mind like in Control the performance hit is fairly minor (and that game really benefits from all the pretty shiny floors)