Global illumination like in metro Exodus can be quite important to atmosphere or immersion
Comment on "Optimizing"
Canadian_Cabinet@lemmy.ca 4 weeks ago
I still have yet to find a use case for ray tracing that’s not just shiny floors or water. Not worth the 100+Fps drop
daellat@lemmy.world 4 weeks ago
GreatAlbatross@feddit.uk 4 weeks ago
Cutting dev time, because instead of having to use smoke and mirrors to create…smoke and mirrors, they can just use GPU manufacturer’s libraries to render it in real time.
Strawberry@lemmy.blahaj.zone 4 weeks ago
subsurface scattering, indirect lighting, soft shadows, reflections, caustics
daellat@lemmy.world 4 weeks ago
I’m pretty sure we can do subsurface quite good without rays no?
fuckwit_mcbumcrumble@lemmy.dbzer0.com 4 weeks ago
Does your GPU properly support ray tracing acceleration? If it does (and it has the vram) the hit is not that bad for any reasonable level of raytracing.
leekleak@lemmy.world 4 weeks ago
hey, when devs actually design the game with raytracing in mind like in Control the performance hit is fairly minor (and that game really benefits from all the pretty shiny floors)