Apparently valve doesn’t really assign teams to certain projects. People can work on what projects they like and things organically get people behind them if they are looking good or interesting.
This means games that do get completed are often really good and ones that weren’t looking good fizzle out.
It’s an interesting approach for sure. I think it makes sense rather than steaming ahead with a bad game. On the flip side what could be an interesting product may die out.
simple@lemm.ee 5 months ago
Well, artifact was dead from the start and underlords was more of a spinoff chasing a fad. What we know about Deadlock is that they’re putting a lot of resources into it, and it sounds like it would be really popular with the MOBA crowd.
Akasazh@feddit.nl 5 months ago
Pouring resources does not equate quality, there’s no new idea here. They try a overwatch like game when their IP contains the most successful hero shooter out there.
They tend to play non shooter mobas, you know, like dota. Why try to compete with your own ip?
It reeks of poor design choice, jus like artifact, and no amount of money will fix that.
gaylord_fartmaster@lemmy.world 5 months ago
I keep seeing everyone comparing this to overwatch, how is this like overwatch at all? Just because you pick a character and they have unique abilities?
I’ve been playing dota for over a decade and couldn’t get into any other moba I’ve ever tried, but I think this sounds like it could be fun and I’d give it a chance at least.
farngis_mcgiles@sh.itjust.works 5 months ago
monday night combat was dope
Akasazh@feddit.nl 5 months ago
Ok you’ve got me with Monday night combat, I hope to be proven wrong tbh, it’s a sliver of hope and I won’t join the bandwagon.
Lmaydev@programming.dev 5 months ago
We know very little about it at this point. It doesn’t reek of anything, seems like you’re just making assumptions based on very little information.
Akasazh@feddit.nl 5 months ago
The idea is not very exciting. I’m hoping to be proved wrong, I really am.
Defaced@lemmy.world 5 months ago
There were many factors that went into the failure of artifact, gameplay was not one of them and is still solid to this day. The biggest problem was the monetization, and not really the monetization itself, but the timing of monetization. Hearthstone conditioned people to want free cards and earn free rewards by playing the game, artifact was a digital representation of a physical card game where you could literally build decks for like $10 and enjoy it, the allure of free low quality shit will always overshadow high quality paid content and it’s just fucking sad. Now look at hearthstone, a shit husk of a game it once was.