He is making something else, Haunted Chocolatier.
It looks like he’s effectively using Stardew Valley as a testing ground for features to see how they might work in that game.
So, not a direct sequel, but not a completely unrelated game either.
Comment on Eric “ConcernedApe” Barone Can’t Let Go Of Stardew Valley
rockSlayer@lemmy.world 6 months ago
At this point they should just hold on to all the updates they want to add, and make it a sequel. I love all the things that they’ve added and it’s clearly a piece of passion, but at some point they’re going to need to publish something else
He is making something else, Haunted Chocolatier.
It looks like he’s effectively using Stardew Valley as a testing ground for features to see how they might work in that game.
So, not a direct sequel, but not a completely unrelated game either.
I believe he said it took place in the same universe at some point? So there will probably be overlap between them.
eric barone cinematic universe: only unifying feature is the presence of jojamart
That sounds like a really cool title for a game if nothing else!
And have it end up like Starbound? No way.
rigatti@lemmy.world 6 months ago
He surely has enough money from Stardew to live comfortably for the rest of his life. Why would he need to publish anything?
starman2112@sh.itjust.works 6 months ago
I never thought about it like that. If he makes an average of just $0.50 per sale after all the storefront fees and taxes stuff, he would still have enough money to pay himself $200,000 a year for an entire lifetime, just from the sales he’s already made. No wonder he’s so chill about keeping the game updated for free. What an awesome guy
bamboo@lemmy.blahaj.zone 6 months ago
I thought $0.50 was low for this math to work out, but turns out 30 million copies of Stardew Valley have been sold, so that’s $15 million, which over 60 years is $250k/year.
Still though I have no clue if $0.50 is normal take home per copy sold for a self published game (it seems low), but I’m very happy he’s doing well for himself and hopes he makes more per copy sold. I’ve bought the game 4 times, so I’m doing my part!
starman2112@sh.itjust.works 6 months ago
Yeah, I chose $0.50 as an absurdly low assumption, because while the game nominally sells for $15, I don’t know anything about costs involved. A quick google search says his net worth is somewhere around 30-45 million dollars, which is about twice what I estimated. Which most people would either use as an excuse to sell the game to Microsoft and retire forever, but Eric Barone is too good for that. I just realized I only own the game on mobile and xbox. Reckon I might buy it on PC next paycheck
mnemonicmonkeys@sh.itjust.works 6 months ago
He has hired a few contractors to help build out features like co-op, (though the first few versions were entirely him on his own). That would eat into profits a bit, but even if he paid each of them $100k for their work there are few enough for it to be a drop in the bucket
rockSlayer@lemmy.world 6 months ago
Because 4 years ago he said he was working on another game based on stardew?
huginn@feddit.it 6 months ago
Which he’s still working on.
People can do 2 things.
johsny@lemmy.world 6 months ago
Speak for yourself. I can hardly do 1 at a time.
Dark_Arc@social.packetloss.gg 6 months ago
This reminds me of Andrew Gower and his brother’s new game, Brighter Shores. It’s a pure passion project based on a from scratch game engine that was created to make programming (even massively) multiplayer online games much easier.
The goal isn’t profit but rather, to have fun, and make a cool enjoyable game. He’s said they’ve made more than enough money from the sale of Jagex and RuneScape back in the day (which FWIW, he regrets that sale and a lot of what has happened at Jagex/to RuneScape).
I love to see game developers (and people in general that … “make it” and then go “you know what, I do have enough”).