Comment on Glorious Victory
BruceTwarzen@kbin.social 6 months agoI still think the biggest reason why they wanted to push their shitty platform is to artificially push player numbers. "Look how many people use our scam network, see?"
Now the hilarious part is that hopefully someone has to explain why people go these lengths, just to not join their shitty service.
CleoTheWizard@lemmy.world 6 months ago
That isn’t why. PlayStation doesn’t view this as a problem and in fairness, I don’t either. If the game had shipped with this requirement, it would’ve been fine. Many people put up with Ubisoft and they have a whole separate account plus launcher.
What Sony actually wanted was to make it easier on their server side to authenticate purchases and then to use the same PSN account systems to matchmaker for easier cross-play.
Would they collect data? I guess. They can already do that if they want as a publisher. So yeah it’s purely just to use their ecosystem, which makes sense.
Glide@lemmy.ca 6 months ago
Insane take imo. How does purchase authentication or cross play suddenly become “easier” with this change? Either it works or it doesn’t; having PC players connected to a PSN account doesn’t alleviate server load.
CleoTheWizard@lemmy.world 6 months ago
Did I mention server load? What I mean is that having a PSN account means that whatever game is processing your account details doesn’t have to deal with Steam accounts, it just deals with a PSN account the same as it would if you were on PS5.
What I’m saying is it streamlines the code on the developers side of the games they’re publishing and again if Sony is using systems already to authenticate purchases or whatever that can be collected in systems they already have.
This isn’t rocket science, PSN may just be a translation layer.
Glide@lemmy.ca 6 months ago
It absolutely has to deal with a Steam account every single time I log in to confirm ownership of the title. And then again every time I make a purchase from my Steam wallet. And again every time I connect to a friend through my Steam friends list.
It’s literally adding another potential point of failure and removes none of the necessities of dealing with the other service. I only suggested the server load bit because I can’t for the life of me understand how you can think it’s “easier” to insist that these two systems interact in a new way when they’re already up and functioning, and the original reason account linking was disabled was to make the game more stable.
David_Eight@lemmy.world 6 months ago
But… that’s the exact opposite of what actually happened. The PSN requirement was so buggy they had to disabled it for the have to work.
brbposting@sh.itjust.works 6 months ago
Like fraud prevention?
Easier cross play?
CleoTheWizard@lemmy.world 6 months ago
I mean yeah this is especially true for online games as this is a form of DRM for Sony and it gives them control to easily reject or accept keys and ban users using their pre-existing systems.
Same thing with cross-play, it’s possible that some of these games were designed to use PSN systems and so that makes integration easy. No clue, but if true it makes sense from Sonys perspective on both of those fronts.