Meta acquiring Oculus
As someone with industry experience working with VR, I can tell you it’s a mixed bag. I think there’s certainly no way Oculus (and consumer VR in general) takes off the way it did without Facebook’s dollars behind it, and it’s certainly paved the way to the outstanding quality of standalone HMDs that are on offer today. However, it killed the initiative for PCVR hardware with the non-consolation that Meta, Pico, and HTC offer “Link mode” on all their headsets and it’s iffy on good days, which makes B2B PCVR very difficult to facilitate without some serious legwork on lowering latency over the air connections. Would that we could revive the Rift S, that headset was perfect for our needs.
ptz@dubvee.org 7 months ago
That’s true, and also why I added that last part about it being confirmation bias on my part. Definitely not saying there aren’t good examples, but like you said, I’m also having a hard time coming up with any.
Has Valve ever bought any other company? lol They’re one of the few I could see actually making the child company better xD
CorrodedCranium@leminal.space 7 months ago
I’m not sure. Portal and Team Fortress both have really interesting back stories that I think have a bit to do with Valve acquisitions
ptz@dubvee.org 7 months ago
Interesting. I’ve never played TF but Portal is one of my all-time favorites (I’m not much of a gamer lol). Will try to look into that when I have time because it’s definitely interesting if true (and can be my token good example lol).
CorrodedCranium@leminal.space 7 months ago
You might be interested in Portal on the N64 while you’re at it.
I’d check out Narbacular Drop. Pretty sure that’s the game that I’m talking about that became Portal, in a way, later.
There was a good YouTube video about it a while ago but I think it had a clickbait title that makes it hard to find.
uninvitedguest@lemmy.ca 7 months ago
They would bring other game developers or mod developers in house.
Wasn’t Turtle Rock (or whomever made L4D) basically acquired?