I would like to use the book to beat down the door.
Comment on New best friend for life!
GladiusB@lemmy.world 1 year agoYou needed a 20 to escape. Now back to the cauldrons of deeper consciousness. You awaken on a bed made of old wood and only a candle lighting a room.
It was small, maybe 10x10. There is a side table with a key, to unlock the door and a book.
You must roll to choose one or the other. One leads to knowledge ahead. The other is your way out.
MrBusiness@lemmy.zip 1 year ago
GladiusB@lemmy.world 1 year ago
You have to roll silly
MrBusiness@lemmy.zip 1 year ago
Hooboy, got a 14.
GladiusB@lemmy.world 1 year ago
You get the book of knowledge. You can now ask about any enemy and their stats and strengths and weaknesses through the entire campaign.
You must roll under 10 to get the key to escape. For every roll you lose 1 strength until you obtain the key.
Donkter@lemmy.world 1 year ago
Setting a lvl 1 trap to DC 20 makes me iffy about starting a campaign with you.
GladiusB@lemmy.world 1 year ago
You are now the DM.
Sucker!
Donkter@lemmy.world 1 year ago
Rocks fall, everyone dies.
hoshikarakitaridia@lemmy.world 1 year ago
That’s how I like my DMs. Always trying to kill the party.