I would like to use the book to beat down the door.
Comment on New best friend for life!
GladiusB@lemmy.world 8 months agoYou needed a 20 to escape. Now back to the cauldrons of deeper consciousness. You awaken on a bed made of old wood and only a candle lighting a room.
It was small, maybe 10x10. There is a side table with a key, to unlock the door and a book.
You must roll to choose one or the other. One leads to knowledge ahead. The other is your way out.
MrBusiness@lemmy.zip 8 months ago
GladiusB@lemmy.world 8 months ago
You have to roll silly
MrBusiness@lemmy.zip 8 months ago
Hooboy, got a 14.
GladiusB@lemmy.world 8 months ago
You get the book of knowledge. You can now ask about any enemy and their stats and strengths and weaknesses through the entire campaign.
You must roll under 10 to get the key to escape. For every roll you lose 1 strength until you obtain the key.
Donkter@lemmy.world 8 months ago
Setting a lvl 1 trap to DC 20 makes me iffy about starting a campaign with you.
GladiusB@lemmy.world 8 months ago
You are now the DM.
Sucker!
Donkter@lemmy.world 8 months ago
Rocks fall, everyone dies.
hoshikarakitaridia@lemmy.world 8 months ago
That’s how I like my DMs. Always trying to kill the party.