That only happened extremely rarely. Nowadays it seems to be almost mandatory, precisely because the mindset is that they can just fix it later
Comment on Gameplay mechanics were also a lot better with more replayability.
TrousersMcPants@lemmy.world 10 months agoBut it did mean they would ship them broken with no chance of fixing them, tbf.
uienia@lemmy.world 10 months ago
melpomenesclevage@lemm.ee 10 months ago
Still happens, used to be rare
Cocodapuf@lemmy.world 10 months ago
That happened like, 6 times.
I can literally only think of a handful of games that had serious bugs.
There was that ninja turtles game for nes with the impossible jump, there was enter the matrix for PS2/xbox that was completely not done. There were a few games that were poorly conceived in the first place like ET for Atari…
But yeah, what else had serious bugs?
Honytawk@lemmy.zip 10 months ago
There isn’t a single game without bugs
ouRKaoS@lemmy.today 10 months ago
WrestleMania 2000 on N64 had a bug that would randomly delete all saved data.
TrousersMcPants@lemmy.world 10 months ago
There was plenty of terrible, buggy games you just didn’t see because stores would drop them. PC had it far worse than console did back in the day. I think it’s also that games are just way fucking cheaper now, adjusted for inflation a SNES game was around 120 bucks and a PS2 game was around 75 bucks.
Cocodapuf@lemmy.world 10 months ago
I just don’t see how games that don’t meet QA requirements and subsequently aren’t shelved are in any way comparable to every game on the market today…
I mean I never had to encounter those bugs, games that weren’t shelved didn’t exist in any meaningful way because nobody spent money on them. But nearly every game I buy and play today has serious bugs on day 1 (and many still have them on day 300). That feels like a different paradigm to me.