That only happened extremely rarely. Nowadays it seems to be almost mandatory, precisely because the mindset is that they can just fix it later
Comment on Gameplay mechanics were also a lot better with more replayability.
TrousersMcPants@lemmy.world 8 months agoBut it did mean they would ship them broken with no chance of fixing them, tbf.
uienia@lemmy.world 8 months ago
melpomenesclevage@lemm.ee 8 months ago
Still happens, used to be rare
Cocodapuf@lemmy.world 8 months ago
That happened like, 6 times.
I can literally only think of a handful of games that had serious bugs.
There was that ninja turtles game for nes with the impossible jump, there was enter the matrix for PS2/xbox that was completely not done. There were a few games that were poorly conceived in the first place like ET for Atari…
But yeah, what else had serious bugs?
Honytawk@lemmy.zip 8 months ago
There isn’t a single game without bugs
ouRKaoS@lemmy.today 8 months ago
WrestleMania 2000 on N64 had a bug that would randomly delete all saved data.
TrousersMcPants@lemmy.world 8 months ago
There was plenty of terrible, buggy games you just didn’t see because stores would drop them. PC had it far worse than console did back in the day. I think it’s also that games are just way fucking cheaper now, adjusted for inflation a SNES game was around 120 bucks and a PS2 game was around 75 bucks.
Cocodapuf@lemmy.world 8 months ago
I just don’t see how games that don’t meet QA requirements and subsequently aren’t shelved are in any way comparable to every game on the market today…
I mean I never had to encounter those bugs, games that weren’t shelved didn’t exist in any meaningful way because nobody spent money on them. But nearly every game I buy and play today has serious bugs on day 1 (and many still have them on day 300). That feels like a different paradigm to me.